- A - all owned, or all tokens and stamps for GMs.
- P - PC
- N - NPC
- H - Tokens on the Hidden Layer
- O - Object stamps
- B - Background stamps
- L - Light sources
It is advised to perform this operation out of a hosted session; depending on the size of your framework, it will cause a lot of traffic due to the correction of each and every token.
Lastly. this has been in Mote for a long time, but only recently brought close to "perfection". Tokens can be referred, and/or updated, from anywhere, without needing to go into the map they are on. Using the GUID will ensure that the correct token is referenced, because if a name is used, and there is more than one token that shares that name, the resolution order would be: current map, then first encountered instance, which could lead to unexpected results.