- It's FREE. It does everything MapTool can do, and a lot more.
- It's a one-file application that runs on its own Java. Users won't need to manage Java installations in their systems forever.
- Faster processing for Fog of War and Vision blocking. The latest version has introduced dynamic vision blocking based on objects on the map.
- It has 3 solutions for UPnP, connectivity being something that has always plagued MapTool.
- It is many orders of magnitude faster in script execution. Internals have been upgraded, such as the JSON processing.
- Full Unicode support. Made for foreign language users. A French supporter worked closely with us to get this done.
- It's more efficient memory-wise, what took 5Mb for thread stack size, is now whittled down to 1Mb, and even less, depending on the scripts.
- It comes with powerful features such a full-fledged, IDE-like script editor that has auto-completion
- It offers SQL to take reliance off in-memory maps and collections
- Streaming audio executed from both script and from browsing the file system, with popular audio formats supported such as: ogg, mp3, wav, flac etc.
- Customizable layouts to arrange windows depending on the situation e.g. GM view, Player View, Scripting view.
- A dice box capable of stringing together complex expressions, saving these, and can be selective in who to send results to.
- Robust context help for keys and controls. A portable wiki detailing information and features, such as the new additions to the API.
- Complete table functionality. This refers to the tables found in MapTool, where images, and roll results are stored, which can be referenced like a data table, or used as dice rolls. Users can now create, edit, and reference everything, unlike in MapTool. Card systems can use this to simulate shuffles and draws.
- Informative error reporting, and search and edit functionality for macros.
Here are some of the things that make Mote a good choice for a VTT:
A small software development company that can do.