- Started working on the added Token types. These (Object and Background), were merely placeholders, until such time when we could come around and start implementing it
Turns out, there was a need to implement some of these changes, brought to light by a helpful forum post from one our community members (thanks John).
As of this release, setting a Token's layer may change its type. For example, if a Token is sent to the Background or Object layer, its type is set to Background or Object, respectively. Same is true when a token's type is set. If it's set to "Background", the token will be "sent" (more like affiliated) to the Background layer, or if set to "Object" it will be referenced from the Object layer.
Type preservation is reserved for PC-type tokens traveling to or from the Hidden/GM layer, otherwise, if a stamp (i.e. something that isn't on the Token layer) is moved to the Hidden Layer, it's type will be set to NPC. Simply put, a PC remains a PC if it moves between the Hidden and Token layers, but will become an object, or background item, if it is sent elsewhere, as is the case for all map objects.
With this change, the Token bars will now only display PCs, NPCs, and library tokens.
Examples of future enhancements would be token bars that cycle through type filters e.g. PCs / NPCs only, Objects only, etc, maybe expanding to encompass other criteria such as size and states.
- Selecting an item on the token bars will not automatically bring it to the front. If you wish to to do so, hold down Ctrl, while clicking.
- Added requested functions on the Token Bar's context menu.
- New SE Tickets and forum requests